Function mergeMapFromWLE

  • Automatically create a manifold from given Wonderland Engine meshes. Note that this method has issues with singularities and edges shared by more than 2 triangles, since this is a vertex distance method instead of better methods such as cutting and stitching.

    Returns

    Returns a tuple containing the submesh map, and a manifold. If genSubmeshMap is false, then the submesh map will be null.

    Parameters

    • wleMeshes: Mesh | Mesh[]

      A Wonderland Engine mesh, or a list of Wonderland Engine meshes, to convert to a manifold

    • Optional hints: (undefined | Hint)[]

    Returns MergeMap

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