Make a solid of revolution from a slice. Slices are revolved around the Y axis.
The Wonderland Engine instance to use this mesh for
The polyline for the slice of the solid.
Optional
options: SolidOfRevolutionOptionsOptional arguments for the solid of revolution generation.
Protected
premadeA merge map that defines how to create a manifold from the submeshes.
Protected
submeshesThe list of submeshes to assign to this group.
Get the number of submeshes inside this MeshGroup.
Sets autoDispose to true (marks as auto-disposable). Chainable method.
Rotate all submeshes and the manifold by a given quaternion. Chainable method.
Scale all submeshes and the manifold by a given per-axis factor. Chainable method.
Transform all submeshes and the manifold by a given matrix and normal matrix. Chainable method.
Optional
normalMatrix: mat3Translate all submeshes and the manifold by a given translation vector. Chainable method.
Scale all submeshes and the manifold by a single factor. Chainable method.
Static
fromStatic
fromWLEMeshCreate a new MeshGroup from a WL.Mesh.
WARNING: The submeshes array and the manifold mesh will have their ownership tranferred to this object. If you modify them later, they will be modified here as well, possibly corrupting the mesh. To avoid issues with this, do a deep clone of the inputs
A WL.Mesh instance.
A WL.Material instance. Null by default.
Static
makeGenerated using TypeDoc
A basic solid of revolution; a looped extrusion around an axis of revolution.