Make a new frustum.
The Wonderland Engine instance to use this mesh for
The polyline for the base.
The apex point of the frustum.
The height of the frustum. The height is expected to not exceed the apex.
Optional options: FrustumOptionsOptional arguments for the frustum generation.
Protected premadeA merge map that defines how to create a manifold from the submeshes.
Protected submeshesThe list of submeshes to assign to this group.
Get the number of submeshes inside this MeshGroup.
Sets autoDispose to true (marks as auto-disposable). Chainable method.
Rotate all submeshes and the manifold by a given quaternion. Chainable method.
Scale all submeshes and the manifold by a given per-axis factor. Chainable method.
Transform all submeshes and the manifold by a given matrix and normal matrix. Chainable method.
Optional normalMatrix: mat3Translate all submeshes and the manifold by a given translation vector. Chainable method.
Scale all submeshes and the manifold by a single factor. Chainable method.
Static fromStatic fromWLEMeshCreate a new MeshGroup from a WL.Mesh.
WARNING: The submeshes array and the manifold mesh will have their ownership tranferred to this object. If you modify them later, they will be modified here as well, possibly corrupting the mesh. To avoid issues with this, do a deep clone of the inputs
A WL.Mesh instance.
A WL.Material instance. Null by default.
Static makeGenerated using TypeDoc
A frustum implemented as a prism with a scaled top base.