Create a new UV sphere. By default, has a radius of 0.5. All UV spheres have an approximation of equirectangular mapping if the material used is textured.
The Wonderland Engine instance to use this mesh for
Optional
options: UVSphereOptionsOptional arguments for the sphere.
Protected
premadeA merge map that defines how to create a manifold from the submeshes.
Protected
submeshesThe list of submeshes to assign to this group.
Get the number of submeshes inside this MeshGroup.
Sets autoDispose to true (marks as auto-disposable). Chainable method.
Rotate all submeshes and the manifold by a given quaternion. Chainable method.
Scale all submeshes and the manifold by a given per-axis factor. Chainable method.
Transform all submeshes and the manifold by a given matrix and normal matrix. Chainable method.
Optional
normalMatrix: mat3Translate all submeshes and the manifold by a given translation vector. Chainable method.
Scale all submeshes and the manifold by a single factor. Chainable method.
Static
fromStatic
fromWLEMeshCreate a new MeshGroup from a WL.Mesh.
WARNING: The submeshes array and the manifold mesh will have their ownership tranferred to this object. If you modify them later, they will be modified here as well, possibly corrupting the mesh. To avoid issues with this, do a deep clone of the inputs
A WL.Mesh instance.
A WL.Material instance. Null by default.
Static
makeGenerated using TypeDoc
A procedural sphere made by normalizing a cube.